![]() ![]() No player authentification is performed.I will try to find more about this and fix it if it's possible.only solution I can see for now is to write "service" that will be connected to server pernamently and PHP application will query commands to this service, not directly to server.but this is much more complicated than just simple PHP app that everyone is able to install and run.ĮDIT: Downloadable release on project's site now includes licence information for project itself and phpLinq library. OpenTTD requires a separate base graphics set to run, which can be downloaded through the installer (Windows) or on first run (Windows, Linux). Application connects to server on TCP port (game data goes over UDP, right?) and just send rcon password + command () and wait for reply. ![]() Openttd servers how to#I am not sure how to correct problem with connection if all allowed connections are exhausted. Ouch - yes, my bad I didn't included licence for phpLinq, I will fix this asap.thans for advice Dihedral wrote:not bad i must say - but there are a few things i just noticedįor one thing it seems you are using up a client slot on the server, and as we currently have a limited number of clients this is not quite so niceįor another thing you have included licensed software (phpLinq) and you should actually include the LGPL license when distributing it! I am using the following java code to try to send a PACKETUDPCLIENTFINDSERVER (source) packet to query an OpenTTD server: InetAddress address InetAddress.getByName('publicserver-new.openttdc. ![]()
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